A is indispensible to speed up undead combats. Your main goal in Ambrosia is to find the four shrines, as searching the shrines gives your the Four Cards, which are very important for the final battle. C1C1 C2C2 C3C3 is useful to heal quickly, and A(up arrow) repeatedly is good to know, too. This page was last modified on 25 March 2020, at 14:23. Ultimate definition, last; furthest or farthest; ending a process or series: the ultimate point in a journey; the ultimate style in hats. You'll need the Mark of Kings to help you get above level five. Pray in the Circle of Light in Yew in order to get the password "Evocare". North through the fire. Besides looting dungeons, one attractive solution is to visit the city of Death Gulch, bribe away the guards and then loot the chests in the city, then leave the city and re-enter it to repeat. Unfortunately you can't leave with the boat per se but there is a bug(in the Apple *AND* PC versions) that allows you to do cheat around it. Note that each character needs all four Marks. So to save your sanity just try to plow through it. With you at level five, pirate ships now spawn and you should board one as quick as possible. Of course you can bribe them, but you can also unlock the stables, steal a horse, and outrun them with a bit of care. There should be three or four. These secret endings have been around since the first Kingdom Hearts and have continued to be a main staple of the series and have been included in almost every game. There are a couple ways to get through. These secrets include two new secret endings and the most difficult boss fight ever put into a Kingdom Hearts game. It's the last of the spells you can have Paladins cast before visiting Ambrosia. And also, (J)oin gold is a disaster if your party has >10000 gold. Later on you may want to go to Death Gulch and rob it for gold continually--one 50-gold key brings an investment of 1000+ gold, though you may run into guards. It's STRONGLY recommended to have the Mark of Force and your wizard at 99 Intelligence so you take the least damage. Fortunately as you get better it gets easier to get even better. Preface ===== Ultima: Exodus (or simply Ultima III) is a classic, classic RPG released decades ago when Tandy computers were considered top-notch. Well, I recommend going to Dawn and buying +2 bows. There's another door north and west, and then if you go west and south from there, you can board a frigate. 70+:Fountains fair & fountains foul all are found in dungeons bowel. The monster type does not appear to affect the gold amount and whether or not you find an item. This requires two keys but has a lot of false trails. Or worse, a whirlpool can kill a ship of yours, and you won't know. Site Navigation MERCHANT BY SOUTHEAST LAKE(W SIDE): `Dawn' comes each new pair! Of course enemies get up to eight per combat, and you can never flee, but the whole idea of being able to assemble a party was revolutionary in 1983. Released in 1983, it was the first Ultima game published by Origin Systems. All told you'll need 4500--unless you shut the computer off after learning. I put it in a later detail section about cheating the old fashioned way. Only the thief hidden behind the armoury/weapons shop gives you the first real piece of a puzzle. +4 Bows take too long to save up for. HXD is a big help if you play the PC version. Don't worry about armor, since Exotic will work well, and you probably aren't getting hit much anyway. This shouldn't have much practical effect, but in case you were curious, there you go. So Ultima III is smaller than Ultima II but in fact boasts more puzzles and, well, INTERESTING locations. Okay, maybe you can skate by without exotic armor, but since you can find that for free, and it helps elsewhere, why not get it? FIGHTER IN KITCHEN AREA: Phantom Fighter: The food stinks! While some open spells fail, it's still not a huge deal. You'll need to explore, backtrack, and search the world for clues. A detour to describe what happens to the guards that were behind the first gate: they go southeast into the loop NE of the armor, and then when you return to exit, they go northwest and get stuck in the top of that loop. It's not hard to hit level 25 once you've gotten a few improvements in Ambrosia. THIEF IN THE OUTSKIRTS(N OF MOAT): Quest ye unto Lost Ambrosia! Later you can rout a town such as Dawn. This is the next one I would get to. (Yes, Dupre becomes a more major character later.). Eight guard sets get you pumped up pretty quickly, and when you have powerful missile weapons and some spells, they'll be cut down before they get close. The main thing to note is that if you resurrect, you want to heal that player immediately--with heal spells or full healing. The towns aren't quite as sparse as Ultima II and there's some indication of them being centers of commerce with lots of everyday citizens and even a few well-informed recluses rather than great plains where guards will attack you if you do anything wrong. That's probably a minor inconvenience, if you're comfortable hex editing. Note how the guards are sequestered just out of sight. It lets you exit on the top level. The best place to do this is in Fawn where you can pop the guard at the top entrance and leave to gauge how good you are. You may want extra keys in a certain case--see the improvement section at the end. The earliest is to go to Yew. It's useful to figure out what to do with the cards here although you do get the full picture from the time lord later on. You could say it... ...puts on shades... Go north then northeast at the impasse. You only need one key to get in if you zigzag. If you have missile weapons, they're toast. ULTIMA Exodus Distributed by: FCI Walkthrough by: Clint Kimball (karzab1@yahoo.com) Version: 1.0 ***** Preface ***** This game is the first NES version of the Ultima series produced by Newtopia Planning and is somewhat a remake of Ultima III for the PC. You'll get one attribute point. Also note it may be more time-efficient just to get someone killed after looting Death Gulch. Your party needs 3150 or 4200 total, not counting anything you can sell--and you should probably sell as frequently as possible at LCB. If you need healing, what you can do is go east...you don't want to run into the fire, so you should go east fro the bottom wall of ROGATIONS. Well, first of all, there are no random combats, food is consumed at a slower pace than overland, and it has some game critical items. AS THE WATER ENTERS YOUR LUNGS YOU PASS INTO DARKNESS! You'll need to take several trips to Ambrosia to max out your stats. This means that unless you load up on gold and are willing not to have everything maxed out, you may need more than one trip. FIGHTER IN FAR E, A BIT RIGHT: A `Mark' helps invoke the Snake. An even better party would be made of four healers, all with starting Wisdom = 20: This party can heal extremely quickly, because every character can cast the "Sanctu" spell since the game start. Dawn itself isn't too special other than this clue you have to attack mages to get. Since characters get levels every 100 points, you get the equivalent of just over a level each fight. If you have a Wizard, you need to know a few moves beyond just mindlessly clubbing opponents to get them to improve, but it should not be too bad once you get the hang of it. One can be a human or bobbit. About as useful for stocking up as the other Montor but a lot of the talking is fluff. The illusionist replaces the thief. Exodus is also the name of the game's principal antagonist. go back south to 1 SE of the SE corner of the stables. Armor is found on the west square of the island east of grey, NE of Exodus's castle and south of the mountain enclosure.# Pick off the Mark of Fire from Perinian or Fire(S of LCB.) Go to the greeter, to the east. DEMON IN FIRE TO EAST: Exodus is four as one! Also, DosBox is a potential nuisance to set up, the whirlpools are erratic (either too slow or too fast), and also the Apple's graphics are better. 90+:Seek ye out the Lord of Time, and the one way is a sure find! So if everyone had 2600, one guy has 400 after. This is a walkthrough for Ultima III, which will go into the needed things to win the game and also give some gameplay tips. The four guards to the east make for good experience if you fight them, but it takes a while to recharge. Beating The Game []. Beating The Game []. But dungeons are not too hard to traverse either way, with or without a map. *cough Hex Editor cough*. The cheating ways are easier and more fun, though. FIGHTER E/S/E OF ENTRANCE: 'Marks' gained in dungeons! Board the boat and go one square south. This walkthrough is taken from an excellent old adventure guide, The Book of Adventure Games (Arrays, Inc. ISBN 0-912003-08-1). The thieves you rescue follow you around annoyingly so if you go in a dead end you'll have to attack one to get out. First of all there's Lord British, so conveniently right to the north, not including the short walk around a scenic pool! There is no dialog in Ambrosia and you can't save there. Visit all the towns in Sosaria and gather information. With Mitzi Kapture, Mark Blankfield, Emile Beaucard, Maud Adams. Note missile weapons are still better than exotic weapons, which don't have range, until you're ready for Exodus. (Note: you can also just kill the demon and retreat to pile up gold much as you did in Yew.) 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