Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. The bonus movement speed makes it easy to escape. Passive: Z-Drive Resonance – … If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. Don't underestimate its damage potential. Phase Dive's dash is a great tool for setting up Ekko's other abilities. Tips Playing As Ekko. Ekko's damaging abilities and basic attacks build up Resonance stacks on his enemies, lasting up to 4 seconds. Toss in a bunch of tank stats, however, and his 'high risk, high reward' paradigm shifts into 'no risk, some reward'. ; Phase Dive 's dash is a great tool for setting up Ekko's other abilities. Ekko's Zero-Drive charges his spells and attacks with temporal energy, making him build up Resonance stacks on enemies which last up to 4 seconds. If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. If you can proc Z-Drive Resonance Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. Don't underestimate its damage potential. The bonus movement speed makes it easy to escape. Z-Drive Resonance: Ekko's basic attacks and damaging abilities apply Resonance to affected enemies, stacking up to 3 times. Resonance cannot affect the same target more than once every few seconds. Timewinder's an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. Ekko dashes a short distance in the targeted direction. Abilities Passive: Z-Drive Resonance. At 3 stacks, Z-Drive Resonance is consumed to deal magic damage to the target, applying spell effects and slowing them. Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. We're not against Tanky Ekko finding success as a situational or reactive build, but having his primary power come from ability power helps emphasize the skirmish 'hit-and-run' style Ekko's all about. Abilities Passive: Z-Drive Resonance. If the target is a champion, Ekko also gains 50 / 60 / 70 / 80% movement speed for the duration. His next attack deals bonus damage and warps reality, teleporting him to his target. At 3 stacks, Resonance is consumed to deal bonus magic damage to the target. Every third stack deals 30-140 bonus magic damage (250% damage vs monsters). Q: Timewinder Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. ... Z-Drive Resonance (Passive) Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. Ekko rolls evasively while charging up his Z-Drive. Chronobreak Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. Z-Drive Resonance. His next attack will deal 40/65/90/115/140 (+40% of Ability … Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. At 3 stacks the target takes 15 + (12 × Ekko's level)(+ 70% AP) bonus magic damage and is slowed by 40 / 50 / 60 / 70 / 80% for 2 / 2.5 / 3 seconds. Passive - Z-Drive Resonance Abilities. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he's not a resilient champ, and will quickly bite the dust once caught. Against enemy champions, Ekko also gains bonus movement speed. Ekko is either a strong burst mage with great outplay potential or a very annoying tank that seemingly never dies. 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